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The Experience

YOUR GEAR.
YOUR MISSION.

State-of-the-art infrared taggers, 7 mission types, and 2 acres of Australian bushland. This is not your average laser tag.

Infrared. No Pain.

THE ARMOURY

All of our equipment uses infrared light: no projectiles, no paint, no pain. Just clean, precision infrared technology calibrated for outdoor play. Every tagger in our armoury of 140+ units is maintained, tested, and ready for battle. Your loadout is assigned by our referees based on your age and your mission.

Mini Mac
SMG

The perfect starter tagger. Compact, lightweight, and easy to control. Ideal for younger players or anyone stepping onto the field for the first time.

5
Range (m)
25
Magazine
3s
Reload
Cobra
SMG

A reliable mid-range SMG with a comfortable grip and slightly larger magazine. Fast enough for close-quarters scraps, accurate enough for open ground.

5
Range (m)
30
Magazine
3s
Reload
Scorpion
SMG

Longer barrel than the Cobra gives a steadier aim without moving up to a rifle class. Same stats, different feel. Preferred by players who want a bit more reach.

5
Range (m)
30
Magazine
3s
Reload
King Scorpion
SMG

The top of the SMG class. Those extra 5 rounds in the magazine can be the difference between surviving a reload or getting caught in the open.

5
Range (m)
35
Magazine
4s
Reload
P90 PDW
SMG

50 rounds. No stopping mid-firefight to reload. The highest-capacity SMG on the field, restricted to players 18+.

5
Range (m)
50
Magazine
4s
Reload
Ages 18+
Commando
Rifle

More damage per hit than any SMG, but a tighter magazine demands accuracy over volume. The step up for older players, available to ages 12 and over.

6
Range (m)
20
Magazine
3s
Reload
Ages 12+
Pulse Rifle
Rifle

The fastest reload on the field at 2 seconds. Lower damage per shot is offset by the ability to get back into the fight almost instantly.

5
Range (m)
30
Magazine
2s
Reload
Ages 15+
M4 Assault Rifle
Rifle

The benchmark assault rifle. Balanced across every stat (damage, capacity, reload) with real-world familiarity that gives experienced players an edge. Adults only.

5
Range (m)
30
Magazine
3s
Reload
Ages 18+
Morita SAW
Heavy

100-round drum magazine built for sustained suppressive fire. Plant yourself, lay down cover, and let your team push through. The long reload is the price of dominance.

5
Range (m)
100
Magazine
8s
Reload
Ages 15+
Morita Sniper
Sniper

Bolt-action. Six rounds per mag. Every missed shot is a 6-second penalty. The highest-skill weapon on the field, rewarding patience and positioning above all else.

3
Range (m)
6
Magazine
6s
Bolt Reload
Ages 15+
The Technology

PRECISION
ENGINEERED

Every tagger in our armoury is built for outdoor, professional-grade play. Here's what makes the hardware different.

100M+
Effective Range
ZERO
BULK
Lightweight headband sensor
SMG Rapid fire
Rifle Precision
Sniper Long range
Heavy Suppression
25
Rounds remaining
Real optical sighting system
14 Hits
3 Elim
91% Accuracy
Live session stats via SATR software
01 / 06

INFRARED
BEAM

No projectiles. No paint. No pain. A precise infrared signal travels 100m+ line-of-sight, hitting targets just like a real firearm without any of the risk. The same technology used in military training systems, adapted for outdoor play.

02 / 06

SENSOR
HEADBAND

No bulky gear. Our lightweight sensor headband fits directly over your hat, registers hits from any angle, and stays completely out of your way. Full range of motion, nothing slowing you down. Just strap in and get into the bush.

03 / 06

WEAPON
CLASSES

SMG, Rifle, Sniper, Heavy: each class has distinct damage output, magazine size, effective range, and reload speed. Your loadout is assigned by referees based on your age and mission type. Different missions, different tactics, different weapons.

04 / 06

MAGAZINE
SYSTEM

Every tagger has a real reload mechanic built in. Run your magazine dry at the wrong moment and you're completely exposed. Press the reload button and take cover until the cycle finishes. Get caught reloading in the open and it costs you the mission.

05 / 06

RED DOT
SCOPES

Real optical red dot scopes for genuine target acquisition. Not a cosmetic prop. A functional sighting system mounted to the tagger rail. Line up your target, minimise your exposure, and press the trigger. Accuracy is rewarded. Wild spraying gets you eliminated.

06 / 06

LIVE SCORE
TRACKING

SATR software logs every hit, every elimination, and every mission outcome in real time. When the session ends you'll know exactly how you played: hits registered, accuracy percentage, and final score. Bragging rights, confirmed.

200M
Effective Range
01 / 06
INFRARED
BEAM

No projectiles. No paint. No pain. A precise infrared signal travels 100m+ line-of-sight. The same technology used in military training, adapted for outdoor play.

ZERO
BULK
Lightweight headband sensor
02 / 06
SENSOR
HEADBAND

No bulky gear. Our lightweight sensor headband fits over your hat, registers hits from any angle, and stays completely out of your way. Full freedom of movement.

SMG Rapid fire
Rifle Precision
Sniper Long range
Heavy Suppression
03 / 06
WEAPON
CLASSES

SMG, Rifle, Sniper, Heavy: each with distinct damage, magazine size, range, and reload speed. Your loadout is assigned by referees based on age and mission type.

25
Rounds remaining
04 / 06
MAGAZINE
SYSTEM

Real reload mechanic built in. Run dry at the wrong moment and you're exposed. Press the reload button and take cover until the cycle finishes — getting caught in the open costs you the mission.

Real optical sighting system
05 / 06
RED DOT
SCOPES

Real optical red dot scopes for genuine target acquisition. Not a prop. Line up your shot, minimise your exposure, and press the trigger. Accuracy is rewarded.

14 Hits
3 Elim
91% Accuracy
Live session stats via SATR software
06 / 06
LIVE SCORE
TRACKING

SATR software logs every hit, elimination, and mission outcome in real time. Know exactly how you played when it's over: hits, accuracy, final score.

NSW Legislation Applies

AGE RESTRICTIONS

All equipment is classified under NSW legislation. Age limits are strictly enforced. Referees assign loadouts at briefing, so please advise your referee of any player ages before your session begins.

Any Age (7+)
Mini Mac
Cobra
Scorpion
King Scorpion
Ages 12+
Commando

Available to players aged 12 and above.

Ages 15+
Pulse Rifle
Morita SAW
Morita Sniper

Available to players aged 15 and above.

Ages 18+
P90 PDW
M4 Assault Rifle

These taggers are classified at a higher tier under NSW legislation and cannot be issued to players under 18.

Note on Equipment Assignment

Age restrictions apply to equipment type only, not to participation. Every player aged 7 and above can participate in any session. Children who don’t meet the minimum age for a specific tagger will simply be assigned one of the eligible models, which are equally effective in play.

7 Ways to Play

MISSION LIBRARY

Every session runs a curated sequence of missions matched to your group type and skill level. Here’s the full library your referees draw from.

01
Team Deathmatch

Two teams, one objective: outscore the enemy before time runs out. The classic for a reason.

Beginner 15 min
02
Domination

Control three capture zones scattered through the arena. Hold them longer than the enemy to win.

Beginner 10 min
03
Headquarters

One HQ. Both teams want it. Capture and hold the central point; every second counts.

Intermediate 15 min
04
Rush

Attackers plant the charge. Defenders stop them. Fast, intense, and impossible to stay calm.

Intermediate 15–20 min
05
VIP Escort

Extract the VIP alive. The enemy will do everything to stop you, and the VIP can’t fire back.

Advanced 15 min
06
Bunker Assault

Storm the fortified position. Defenders have every advantage, except the element of surprise.

Advanced 15 min
07
Frontlines

A sustained battle across a shifting front line. The longest, most tactical mission in the library.

Advanced 20 min
You've Seen the Arsenal

READY
TO PLAY?

Or call us directly: 1300 661 565