The Experience
State-of-the-art infrared taggers, 7 mission types, and 2 acres of Australian bushland. This is not your average laser tag.
Infrared. No Pain.
All of our equipment uses infrared light: no projectiles, no paint, no pain. Just clean, precision infrared technology calibrated for outdoor play. Every tagger in our armoury of 140+ units is maintained, tested, and ready for battle. Your loadout is assigned by our referees based on your age and your mission.
The perfect starter tagger. Compact, lightweight, and easy to control. Ideal for younger players or anyone stepping onto the field for the first time.
A reliable mid-range SMG with a comfortable grip and slightly larger magazine. Fast enough for close-quarters scraps, accurate enough for open ground.
Longer barrel than the Cobra gives a steadier aim without moving up to a rifle class. Same stats, different feel. Preferred by players who want a bit more reach.
The top of the SMG class. Those extra 5 rounds in the magazine can be the difference between surviving a reload or getting caught in the open.
50 rounds. No stopping mid-firefight to reload. The highest-capacity SMG on the field, restricted to players 18+.
More damage per hit than any SMG, but a tighter magazine demands accuracy over volume. The step up for older players, available to ages 12 and over.
The fastest reload on the field at 2 seconds. Lower damage per shot is offset by the ability to get back into the fight almost instantly.
The benchmark assault rifle. Balanced across every stat (damage, capacity, reload) with real-world familiarity that gives experienced players an edge. Adults only.
100-round drum magazine built for sustained suppressive fire. Plant yourself, lay down cover, and let your team push through. The long reload is the price of dominance.
Bolt-action. Six rounds per mag. Every missed shot is a 6-second penalty. The highest-skill weapon on the field, rewarding patience and positioning above all else.
Every tagger in our armoury is built for outdoor, professional-grade play. Here's what makes the hardware different.
No projectiles. No paint. No pain. A precise infrared signal travels 100m+ line-of-sight, hitting targets just like a real firearm without any of the risk. The same technology used in military training systems, adapted for outdoor play.
No bulky gear. Our lightweight sensor headband fits directly over your hat, registers hits from any angle, and stays completely out of your way. Full range of motion, nothing slowing you down. Just strap in and get into the bush.
SMG, Rifle, Sniper, Heavy: each class has distinct damage output, magazine size, effective range, and reload speed. Your loadout is assigned by referees based on your age and mission type. Different missions, different tactics, different weapons.
Every tagger has a real reload mechanic built in. Run your magazine dry at the wrong moment and you're completely exposed. Press the reload button and take cover until the cycle finishes. Get caught reloading in the open and it costs you the mission.
Real optical red dot scopes for genuine target acquisition. Not a cosmetic prop. A functional sighting system mounted to the tagger rail. Line up your target, minimise your exposure, and press the trigger. Accuracy is rewarded. Wild spraying gets you eliminated.
SATR software logs every hit, every elimination, and every mission outcome in real time. When the session ends you'll know exactly how you played: hits registered, accuracy percentage, and final score. Bragging rights, confirmed.
No projectiles. No paint. No pain. A precise infrared signal travels 100m+ line-of-sight. The same technology used in military training, adapted for outdoor play.
No bulky gear. Our lightweight sensor headband fits over your hat, registers hits from any angle, and stays completely out of your way. Full freedom of movement.
SMG, Rifle, Sniper, Heavy: each with distinct damage, magazine size, range, and reload speed. Your loadout is assigned by referees based on age and mission type.
Real reload mechanic built in. Run dry at the wrong moment and you're exposed. Press the reload button and take cover until the cycle finishes — getting caught in the open costs you the mission.
Real optical red dot scopes for genuine target acquisition. Not a prop. Line up your shot, minimise your exposure, and press the trigger. Accuracy is rewarded.
SATR software logs every hit, elimination, and mission outcome in real time. Know exactly how you played when it's over: hits, accuracy, final score.
NSW Legislation Applies
All equipment is classified under NSW legislation. Age limits are strictly enforced. Referees assign loadouts at briefing, so please advise your referee of any player ages before your session begins.
Available to players aged 12 and above.
Available to players aged 15 and above.
These taggers are classified at a higher tier under NSW legislation and cannot be issued to players under 18.
Note on Equipment Assignment
Age restrictions apply to equipment type only, not to participation. Every player aged 7 and above can participate in any session. Children who don’t meet the minimum age for a specific tagger will simply be assigned one of the eligible models, which are equally effective in play.
7 Ways to Play
Every session runs a curated sequence of missions matched to your group type and skill level. Here’s the full library your referees draw from.
Two teams, one objective: outscore the enemy before time runs out. The classic for a reason.
Control three capture zones scattered through the arena. Hold them longer than the enemy to win.
One HQ. Both teams want it. Capture and hold the central point; every second counts.
Attackers plant the charge. Defenders stop them. Fast, intense, and impossible to stay calm.
Extract the VIP alive. The enemy will do everything to stop you, and the VIP can’t fire back.
Storm the fortified position. Defenders have every advantage, except the element of surprise.
A sustained battle across a shifting front line. The longest, most tactical mission in the library.